blob: f42ccaf8e19f354078b91dea8135bd0aff70a7be [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
kernel void tint_symbol(texture3d<float, access::sample> tint_symbol_1 [[texture(0)]], texture3d<int, access::sample> tint_symbol_2 [[texture(1)]], texture3d<uint, access::sample> tint_symbol_3 [[texture(2)]]) {
return;
}