struct SB_RW { | |
arg_0 : array<u32>; | |
}; | |
[[group(0), binding(0)]] var<storage, read_write> sb_rw : SB_RW; | |
fn arrayLength_eb510f() { | |
var res : u32 = arrayLength(&(sb_rw.arg_0)); | |
} | |
[[stage(vertex)]] | |
fn vertex_main() -> [[builtin(position)]] vec4<f32> { | |
arrayLength_eb510f(); | |
return vec4<f32>(); | |
} | |
[[stage(fragment)]] | |
fn fragment_main() { | |
arrayLength_eb510f(); | |
} | |
[[stage(compute), workgroup_size(1)]] | |
fn compute_main() { | |
arrayLength_eb510f(); | |
} |