[[group(1), binding(0)]] var arg_0 : texture_3d<f32>; | |
fn textureLoad_1f2016() { | |
var res : vec4<f32> = textureLoad(arg_0, vec3<i32>(), 0); | |
} | |
[[stage(vertex)]] | |
fn vertex_main() -> [[builtin(position)]] vec4<f32> { | |
textureLoad_1f2016(); | |
return vec4<f32>(); | |
} | |
[[stage(fragment)]] | |
fn fragment_main() { | |
textureLoad_1f2016(); | |
} | |
[[stage(compute), workgroup_size(1)]] | |
fn compute_main() { | |
textureLoad_1f2016(); | |
} |