| SKIP: FAILED |
| |
| #version 310 es |
| precision mediump float; |
| |
| void main_1() { |
| uint u1 = 10u; |
| int i1 = 30; |
| uvec2 v2u1 = uvec2(10u, 20u); |
| ivec2 v2i1 = ivec2(30, 40); |
| uint x_1 = countbits(u1); |
| return; |
| } |
| |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void tint_symbol() { |
| main_1(); |
| return; |
| } |
| void main() { |
| tint_symbol(); |
| } |
| |
| |
| Error parsing GLSL shader: |
| ERROR: 0:9: 'countbits' : no matching overloaded function found |
| ERROR: 0:9: '=' : cannot convert from ' const float' to ' temp highp uint' |
| ERROR: 0:9: '' : compilation terminated |
| ERROR: 3 compilation errors. No code generated. |
| |
| |
| |