| SKIP: FAILED |
| |
| #version 310 es |
| precision mediump float; |
| |
| struct tint_padded_array_element { |
| float el; |
| }; |
| struct buf0 { |
| tint_padded_array_element x_GLF_uniform_float_values[1]; |
| }; |
| struct tint_padded_array_element_1 { |
| int el; |
| }; |
| struct buf1 { |
| tint_padded_array_element_1 x_GLF_uniform_int_values[3]; |
| }; |
| |
| vec4 tint_symbol = vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| layout (binding = 0) uniform buf0_1 { |
| tint_padded_array_element x_GLF_uniform_float_values[1]; |
| } x_8; |
| layout (binding = 1) uniform buf1_1 { |
| tint_padded_array_element_1 x_GLF_uniform_int_values[3]; |
| } x_11; |
| vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| int f1_() { |
| int a = 0; |
| int i = 0; |
| a = 256; |
| float x_65 = tint_symbol.y; |
| float x_67 = x_8.x_GLF_uniform_float_values[0].el; |
| if ((x_65 > x_67)) { |
| a = (a + 1); |
| } |
| i = countbits(a); |
| int x_75 = i; |
| int x_77 = x_11.x_GLF_uniform_int_values[0].el; |
| if ((x_75 < x_77)) { |
| int x_82 = x_11.x_GLF_uniform_int_values[0].el; |
| return x_82; |
| } |
| return i; |
| } |
| |
| void main_1() { |
| int a_1 = 0; |
| int x_38 = f1_(); |
| a_1 = x_38; |
| int x_39 = a_1; |
| int x_41 = x_11.x_GLF_uniform_int_values[2].el; |
| if ((x_39 == x_41)) { |
| int x_47 = x_11.x_GLF_uniform_int_values[0].el; |
| int x_50 = x_11.x_GLF_uniform_int_values[1].el; |
| int x_53 = x_11.x_GLF_uniform_int_values[1].el; |
| int x_56 = x_11.x_GLF_uniform_int_values[0].el; |
| x_GLF_color = vec4(float(x_47), float(x_50), float(x_53), float(x_56)); |
| } else { |
| int x_60 = x_11.x_GLF_uniform_int_values[1].el; |
| float x_61 = float(x_60); |
| x_GLF_color = vec4(x_61, x_61, x_61, x_61); |
| } |
| return; |
| } |
| |
| struct main_out { |
| vec4 x_GLF_color_1; |
| }; |
| struct tint_symbol_4 { |
| vec4 tint_symbol_2; |
| }; |
| struct tint_symbol_5 { |
| vec4 x_GLF_color_1; |
| }; |
| |
| main_out tint_symbol_1_inner(vec4 tint_symbol_2) { |
| tint_symbol = tint_symbol_2; |
| main_1(); |
| main_out tint_symbol_6 = main_out(x_GLF_color); |
| return tint_symbol_6; |
| } |
| |
| tint_symbol_5 tint_symbol_1(tint_symbol_4 tint_symbol_3) { |
| main_out inner_result = tint_symbol_1_inner(tint_symbol_3.tint_symbol_2); |
| tint_symbol_5 wrapper_result = tint_symbol_5(vec4(0.0f, 0.0f, 0.0f, 0.0f)); |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |
| out vec4 x_GLF_color_1; |
| void main() { |
| tint_symbol_4 inputs; |
| inputs.tint_symbol_2 = gl_FragCoord; |
| tint_symbol_5 outputs; |
| outputs = tint_symbol_1(inputs); |
| x_GLF_color_1 = outputs.x_GLF_color_1; |
| } |
| |
| |
| Error parsing GLSL shader: |
| ERROR: 0:35: 'countbits' : no matching overloaded function found |
| ERROR: 0:35: 'assign' : cannot convert from ' const float' to ' temp mediump int' |
| ERROR: 0:35: '' : compilation terminated |
| ERROR: 3 compilation errors. No code generated. |
| |
| |
| |