#include <metal_stdlib> | |
using namespace metal; | |
struct tint_array_wrapper_0 { | |
float array[4]; | |
}; | |
struct tint_array_wrapper_1 { | |
tint_array_wrapper_0 array[3]; | |
}; | |
struct tint_array_wrapper_2 { | |
tint_array_wrapper_1 array[2]; | |
}; | |
float f1(tint_array_wrapper_0 const a) { | |
return a.array[3]; | |
} | |
float f2(tint_array_wrapper_1 const a) { | |
return a.array[2].array[3]; | |
} | |
float f3(tint_array_wrapper_2 const a) { | |
return a.array[1].array[2].array[3]; | |
} | |
kernel void tint_symbol() { | |
tint_array_wrapper_0 const a1 = {}; | |
tint_array_wrapper_1 const a2 = {}; | |
tint_array_wrapper_2 const a3 = {}; | |
float const v1 = f1(a1); | |
float const v2 = f2(a2); | |
float const v3 = f3(a3); | |
return; | |
} | |