| #include <metal_stdlib> | |
| using namespace metal; | |
| struct tint_symbol_2 { | |
| int loc0 [[user(locn0)]]; | |
| uint loc1 [[user(locn1)]]; | |
| float loc2 [[user(locn2)]]; | |
| float4 loc3 [[user(locn3)]]; | |
| }; | |
| fragment void tint_symbol(tint_symbol_2 tint_symbol_1 [[stage_in]]) { | |
| int const loc0 = tint_symbol_1.loc0; | |
| uint const loc1 = tint_symbol_1.loc1; | |
| float const loc2 = tint_symbol_1.loc2; | |
| float4 const loc3 = tint_symbol_1.loc3; | |
| int const i = loc0; | |
| uint const u = loc1; | |
| float const f = loc2; | |
| float4 const v = loc3; | |
| return; | |
| } | |