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// Copyright 2021 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef SRC_TRANSFORM_EXTERNAL_TEXTURE_TRANSFORM_H_
#define SRC_TRANSFORM_EXTERNAL_TEXTURE_TRANSFORM_H_
#include <utility>
#include "src/transform/transform.h"
namespace tint {
namespace transform {
/// Because an external texture is comprised of 1-3 texture views we can simply
/// transform external textures into the appropriate number of sampled textures.
/// This allows us to share SPIR-V/HLSL writer paths for sampled textures
/// instead of adding dedicated writer paths for external textures.
/// ExternalTextureTransform performs this transformation.
class ExternalTextureTransform : public Transform {
public:
/// Constructor
ExternalTextureTransform();
/// Destructor
~ExternalTextureTransform() override;
/// Runs the transform on `program`, returning the transformation result.
/// @param program the source program to transform
/// @param data optional extra transform-specific data
/// @returns the transformation result
Output Run(const Program* program, const DataMap& data = {}) override;
};
} // namespace transform
} // namespace tint
#endif // SRC_TRANSFORM_EXTERNAL_TEXTURE_TRANSFORM_H_