blob: 3d49f8ed7f1d349fbedd8afd5dbcce1ef70d5d87 [file] [log] [blame]
SKIP: FAILED
builtins/gen/isFinite/f31987.wgsl:28:25 warning: use of deprecated builtin
var res: vec4<bool> = isFinite(vec4<f32>());
^^^^^^^^
#version 310 es
precision mediump float;
void isFinite_f31987() {
bvec4 res = isfinite(vec4(0.0f, 0.0f, 0.0f, 0.0f));
}
vec4 vertex_main() {
isFinite_f31987();
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
}
void main() {
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:5: 'isfinite' : no matching overloaded function found
ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp 4-component vector of bool'
ERROR: 0:5: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
void isFinite_f31987() {
bvec4 res = isfinite(vec4(0.0f, 0.0f, 0.0f, 0.0f));
}
void fragment_main() {
isFinite_f31987();
}
void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:5: 'isfinite' : no matching overloaded function found
ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp 4-component vector of bool'
ERROR: 0:5: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
void isFinite_f31987() {
bvec4 res = isfinite(vec4(0.0f, 0.0f, 0.0f, 0.0f));
}
void compute_main() {
isFinite_f31987();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:5: 'isfinite' : no matching overloaded function found
ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp 4-component vector of bool'
ERROR: 0:5: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.