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tint
/
c6d967b4dd3fd313af5e6c6e906eeb9a9e3603cf
/
.
/
test
/
expressions
/
binary
/
add
/
scalar-vec3
/
f32.wgsl.expected.glsl
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#version 310 es
precision mediump
float
;
void
f
()
{
float
a
=
4.0f
;
vec3 b
=
vec3
(
1.0f
,
2.0f
,
3.0f
);
vec3 r
=
(
a
+
b
);
}
layout
(
local_size_x
=
1
,
local_size_y
=
1
,
local_size_z
=
1
)
in
;
void
main
()
{
f
();
return
;
}