struct FragmentOutputs { | |
@location(0) loc0 : i32; | |
@builtin(frag_depth) frag_depth : f32; | |
@location(1) loc1 : u32; | |
@location(2) loc2 : f32; | |
@builtin(sample_mask) sample_mask : u32; | |
@location(3) loc3 : vec4<f32>; | |
}; | |
@stage(fragment) | |
fn main() -> FragmentOutputs { | |
return FragmentOutputs(1, 2.0, 1u, 1.0, 2u, vec4<f32>(1.0, 2.0, 3.0, 4.0)); | |
} |