| type Arr = [[stride(16)]] array<f32, 2>; |
| |
| [[block]] |
| struct buf0 { |
| x_GLF_uniform_float_values : Arr; |
| }; |
| |
| type Arr_1 = [[stride(16)]] array<i32, 3>; |
| |
| [[block]] |
| struct buf1 { |
| x_GLF_uniform_int_values : Arr_1; |
| }; |
| |
| [[group(0), binding(0)]] var<uniform> x_7 : buf0; |
| |
| [[group(0), binding(1)]] var<uniform> x_11 : buf1; |
| |
| var<private> gl_FragCoord : vec4<f32>; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var a : f32; |
| var b : f32; |
| var i : i32; |
| var i_1 : i32; |
| var i_2 : i32; |
| var i_3 : i32; |
| var i_4 : i32; |
| var i_5 : i32; |
| var i_6 : i32; |
| var i_7 : i32; |
| var i_8 : i32; |
| var i_9 : i32; |
| var i_10 : i32; |
| let x_104 : f32 = x_7.x_GLF_uniform_float_values[0]; |
| a = x_104; |
| let x_106 : f32 = x_7.x_GLF_uniform_float_values[1]; |
| b = x_106; |
| let x_24 : i32 = x_11.x_GLF_uniform_int_values[1]; |
| i = x_24; |
| loop { |
| let x_25 : i32 = i; |
| let x_26 : i32 = x_11.x_GLF_uniform_int_values[0]; |
| if ((x_25 < x_26)) { |
| } else { |
| break; |
| } |
| let x_27 : i32 = x_11.x_GLF_uniform_int_values[1]; |
| i_1 = x_27; |
| loop { |
| let x_28 : i32 = i_1; |
| let x_29 : i32 = x_11.x_GLF_uniform_int_values[0]; |
| if ((x_28 < x_29)) { |
| } else { |
| break; |
| } |
| let x_30 : i32 = x_11.x_GLF_uniform_int_values[1]; |
| i_2 = x_30; |
| loop { |
| let x_31 : i32 = i_2; |
| let x_32 : i32 = x_11.x_GLF_uniform_int_values[0]; |
| if ((x_31 < x_32)) { |
| } else { |
| break; |
| } |
| let x_33 : i32 = x_11.x_GLF_uniform_int_values[2]; |
| i_3 = x_33; |
| loop { |
| let x_34 : i32 = i_3; |
| let x_35 : i32 = x_11.x_GLF_uniform_int_values[0]; |
| if ((x_34 < x_35)) { |
| } else { |
| break; |
| } |
| let x_36 : i32 = x_11.x_GLF_uniform_int_values[2]; |
| i_4 = x_36; |
| loop { |
| let x_37 : i32 = i_4; |
| let x_38 : i32 = x_11.x_GLF_uniform_int_values[0]; |
| if ((x_37 < x_38)) { |
| } else { |
| break; |
| } |
| let x_39 : i32 = x_11.x_GLF_uniform_int_values[1]; |
| i_5 = x_39; |
| loop { |
| let x_40 : i32 = i_5; |
| let x_41 : i32 = x_11.x_GLF_uniform_int_values[0]; |
| if ((x_40 < x_41)) { |
| } else { |
| break; |
| } |
| let x_42 : i32 = x_11.x_GLF_uniform_int_values[1]; |
| i_6 = x_42; |
| loop { |
| let x_43 : i32 = i_6; |
| let x_44 : i32 = x_11.x_GLF_uniform_int_values[0]; |
| if ((x_43 < x_44)) { |
| } else { |
| break; |
| } |
| let x_45 : i32 = x_11.x_GLF_uniform_int_values[1]; |
| i_7 = x_45; |
| loop { |
| let x_46 : i32 = i_7; |
| let x_47 : i32 = x_11.x_GLF_uniform_int_values[0]; |
| if ((x_46 < x_47)) { |
| } else { |
| break; |
| } |
| let x_48 : i32 = x_11.x_GLF_uniform_int_values[1]; |
| i_8 = x_48; |
| loop { |
| let x_49 : i32 = i_8; |
| let x_50 : i32 = x_11.x_GLF_uniform_int_values[0]; |
| if ((x_49 < x_50)) { |
| } else { |
| break; |
| } |
| let x_51 : i32 = x_11.x_GLF_uniform_int_values[1]; |
| i_9 = x_51; |
| loop { |
| let x_52 : i32 = i_9; |
| let x_53 : i32 = x_11.x_GLF_uniform_int_values[0]; |
| if ((x_52 < x_53)) { |
| } else { |
| break; |
| } |
| let x_54 : i32 = x_11.x_GLF_uniform_int_values[1]; |
| i_10 = x_54; |
| loop { |
| let x_55 : i32 = i_10; |
| let x_56 : i32 = x_11.x_GLF_uniform_int_values[0]; |
| if ((x_55 < x_56)) { |
| } else { |
| break; |
| } |
| let x_196 : f32 = x_7.x_GLF_uniform_float_values[1]; |
| a = x_196; |
| let x_198 : f32 = gl_FragCoord.y; |
| let x_200 : f32 = x_7.x_GLF_uniform_float_values[1]; |
| if ((x_198 > x_200)) { |
| break; |
| } |
| |
| continuing { |
| let x_57 : i32 = i_10; |
| i_10 = (x_57 + 1); |
| } |
| } |
| |
| continuing { |
| let x_59 : i32 = i_9; |
| i_9 = (x_59 + 1); |
| } |
| } |
| |
| continuing { |
| let x_61 : i32 = i_8; |
| i_8 = (x_61 + 1); |
| } |
| } |
| |
| continuing { |
| let x_63 : i32 = i_7; |
| i_7 = (x_63 + 1); |
| } |
| } |
| |
| continuing { |
| let x_65 : i32 = i_6; |
| i_6 = (x_65 + 1); |
| } |
| } |
| |
| continuing { |
| let x_67 : i32 = i_5; |
| i_5 = (x_67 + 1); |
| } |
| } |
| |
| continuing { |
| let x_69 : i32 = i_4; |
| i_4 = (x_69 + 1); |
| } |
| } |
| |
| continuing { |
| let x_71 : i32 = i_3; |
| i_3 = (x_71 + 1); |
| } |
| } |
| |
| continuing { |
| let x_73 : i32 = i_2; |
| i_2 = (x_73 + 1); |
| } |
| } |
| |
| continuing { |
| let x_75 : i32 = i_1; |
| i_1 = (x_75 + 1); |
| } |
| } |
| let x_204 : f32 = b; |
| b = (x_204 + 1.0); |
| |
| continuing { |
| let x_77 : i32 = i; |
| i = (x_77 + 1); |
| } |
| } |
| let x_206 : f32 = b; |
| let x_207 : f32 = a; |
| let x_208 : f32 = a; |
| let x_209 : f32 = b; |
| x_GLF_color = vec4<f32>(x_206, x_207, x_208, x_209); |
| return; |
| } |
| |
| struct main_out { |
| [[location(0)]] |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| [[stage(fragment)]] |
| fn main([[builtin(position)]] gl_FragCoord_param : vec4<f32>) -> main_out { |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| return main_out(x_GLF_color); |
| } |