| type Arr = [[stride(16)]] array<f32, 2>; |
| |
| [[block]] |
| struct buf1 { |
| x_GLF_uniform_float_values : Arr; |
| }; |
| |
| type Arr_1 = [[stride(16)]] array<i32, 2>; |
| |
| [[block]] |
| struct buf0 { |
| x_GLF_uniform_int_values : Arr_1; |
| }; |
| |
| var<private> gl_FragCoord : vec4<f32>; |
| |
| [[group(0), binding(1)]] var<uniform> x_7 : buf1; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| [[group(0), binding(0)]] var<uniform> x_9 : buf0; |
| |
| fn main_1() { |
| var f : f32; |
| let x_35 : f32 = gl_FragCoord.y; |
| let x_37 : f32 = x_7.x_GLF_uniform_float_values[1]; |
| f = fract(trunc(select(1.0, 0.100000001, (x_35 < x_37)))); |
| let x_42 : f32 = f; |
| let x_44 : f32 = x_7.x_GLF_uniform_float_values[0]; |
| if ((x_42 == x_44)) { |
| let x_50 : i32 = x_9.x_GLF_uniform_int_values[0]; |
| let x_53 : i32 = x_9.x_GLF_uniform_int_values[1]; |
| let x_56 : i32 = x_9.x_GLF_uniform_int_values[1]; |
| let x_59 : i32 = x_9.x_GLF_uniform_int_values[0]; |
| x_GLF_color = vec4<f32>(f32(x_50), f32(x_53), f32(x_56), f32(x_59)); |
| } else { |
| let x_63 : i32 = x_9.x_GLF_uniform_int_values[1]; |
| let x_64 : f32 = f32(x_63); |
| x_GLF_color = vec4<f32>(x_64, x_64, x_64, x_64); |
| } |
| return; |
| } |
| |
| struct main_out { |
| [[location(0)]] |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| [[stage(fragment)]] |
| fn main([[builtin(position)]] gl_FragCoord_param : vec4<f32>) -> main_out { |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| return main_out(x_GLF_color); |
| } |