| var<private> color : vec4<f32>; |
| |
| fn drawShape_vf2_(pos : ptr<function, vec2<f32>>) -> vec3<f32> { |
| var c3 : bool; |
| var x_35_phi : bool; |
| let x_32 : f32 = (*(pos)).y; |
| let x_33 : bool = (x_32 < 1.0); |
| c3 = x_33; |
| x_35_phi = x_33; |
| loop { |
| let x_35 : bool = x_35_phi; |
| if (x_35) { |
| } else { |
| break; |
| } |
| return vec3<f32>(1.0, 1.0, 1.0); |
| |
| continuing { |
| x_35_phi = false; |
| } |
| } |
| return vec3<f32>(1.0, 1.0, 1.0); |
| } |
| |
| fn main_1() { |
| var param : vec2<f32>; |
| param = vec2<f32>(1.0, 1.0); |
| let x_29 : vec3<f32> = drawShape_vf2_(&(param)); |
| color = vec4<f32>(1.0, 0.0, 0.0, 1.0); |
| return; |
| } |
| |
| struct main_out { |
| [[location(0)]] |
| color_1 : vec4<f32>; |
| }; |
| |
| [[stage(fragment)]] |
| fn main() -> main_out { |
| main_1(); |
| return main_out(color); |
| } |