| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct Uniforms { |
| /* 0x0000 */ uint dstTextureFlipY; |
| /* 0x0004 */ uint channelCount; |
| /* 0x0008 */ uint2 srcCopyOrigin; |
| /* 0x0010 */ uint2 dstCopyOrigin; |
| /* 0x0018 */ uint2 copySize; |
| }; |
| struct OutputBuf { |
| /* 0x0000 */ uint result[1]; |
| }; |
| |
| bool aboutEqual(float value, float expect) { |
| return (fabs((value - expect)) < 0.001f); |
| } |
| |
| void tint_symbol_inner(uint3 GlobalInvocationID, texture2d<float, access::sample> tint_symbol_1, texture2d<float, access::sample> tint_symbol_2, const constant Uniforms* const tint_symbol_3, device OutputBuf* const tint_symbol_4) { |
| int2 const srcSize = int2(tint_symbol_1.get_width(), tint_symbol_1.get_height()); |
| int2 const dstSize = int2(tint_symbol_2.get_width(), tint_symbol_2.get_height()); |
| uint2 const dstTexCoord = uint2(uint3(GlobalInvocationID).xy); |
| float4 const nonCoveredColor = float4(0.0f, 1.0f, 0.0f, 1.0f); |
| bool success = true; |
| if (((((dstTexCoord[0] < (*(tint_symbol_3)).dstCopyOrigin[0]) || (dstTexCoord[1] < (*(tint_symbol_3)).dstCopyOrigin[1])) || (dstTexCoord[0] >= ((*(tint_symbol_3)).dstCopyOrigin[0] + (*(tint_symbol_3)).copySize[0]))) || (dstTexCoord[1] >= ((*(tint_symbol_3)).dstCopyOrigin[1] + (*(tint_symbol_3)).copySize[1])))) { |
| success = (success && all((tint_symbol_2.read(uint2(int2(dstTexCoord)), 0) == nonCoveredColor))); |
| } else { |
| uint2 srcTexCoord = ((dstTexCoord - (*(tint_symbol_3)).dstCopyOrigin) + (*(tint_symbol_3)).srcCopyOrigin); |
| if (((*(tint_symbol_3)).dstTextureFlipY == 1u)) { |
| srcTexCoord[1] = ((uint(srcSize[1]) - srcTexCoord[1]) - 1u); |
| } |
| float4 const srcColor = tint_symbol_1.read(uint2(int2(srcTexCoord)), 0); |
| float4 const dstColor = tint_symbol_2.read(uint2(int2(dstTexCoord)), 0); |
| if (((*(tint_symbol_3)).channelCount == 2u)) { |
| success = ((success && aboutEqual(dstColor[0], srcColor[0])) && aboutEqual(dstColor[1], srcColor[1])); |
| } else { |
| success = ((((success && aboutEqual(dstColor[0], srcColor[0])) && aboutEqual(dstColor[1], srcColor[1])) && aboutEqual(dstColor[2], srcColor[2])) && aboutEqual(dstColor[3], srcColor[3])); |
| } |
| } |
| uint const outputIndex = ((GlobalInvocationID[1] * uint(dstSize[0])) + GlobalInvocationID[0]); |
| if (success) { |
| (*(tint_symbol_4)).result[outputIndex] = 1u; |
| } else { |
| (*(tint_symbol_4)).result[outputIndex] = 0u; |
| } |
| } |
| |
| kernel void tint_symbol(texture2d<float, access::sample> tint_symbol_5 [[texture(0)]], texture2d<float, access::sample> tint_symbol_6 [[texture(1)]], const constant Uniforms* tint_symbol_7 [[buffer(0)]], device OutputBuf* tint_symbol_8 [[buffer(1)]], uint3 GlobalInvocationID [[thread_position_in_grid]]) { |
| tint_symbol_inner(GlobalInvocationID, tint_symbol_5, tint_symbol_6, tint_symbol_7, tint_symbol_8); |
| return; |
| } |
| |