blob: d4daa4604482ec75dfa97f5f227a0515516f3acf [file] [log] [blame]
Texture3D<float4> arg_0 : register(t0, space1);
void textureLoad_1f2016() {
float4 res = arg_0.Load(int4(0, 0, 0, 0));
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
textureLoad_1f2016();
return float4(0.0f, 0.0f, 0.0f, 0.0f);
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
textureLoad_1f2016();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureLoad_1f2016();
return;
}