| [[group(0), binding(0)]] var t_f : texture_multisampled_2d<f32>; | |
| [[group(0), binding(1)]] var t_i : texture_multisampled_2d<i32>; | |
| [[group(0), binding(2)]] var t_u : texture_multisampled_2d<u32>; | |
| [[stage(compute), workgroup_size(1)]] | |
| fn main() { | |
| _ = t_f; | |
| _ = t_i; | |
| _ = t_u; | |
| } |