| SKIP: FAILED |
| |
| cbuffer cbuffer_x_7 : register(b0, space0) { |
| uint4 x_7[1]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| float3 mand_() { |
| int k = 0; |
| k = 0; |
| while (true) { |
| if (true) { |
| } else { |
| break; |
| } |
| discard; |
| } |
| return float3(1.0f, 1.0f, 1.0f); |
| } |
| |
| void main_1() { |
| int j = 0; |
| const float x_37 = asfloat(x_7[0].x); |
| const float x_39 = asfloat(x_7[0].y); |
| if ((x_37 > x_39)) { |
| j = 0; |
| { |
| for(; true; const float3 x_46 = mand_()) { |
| } |
| } |
| } |
| x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol main() { |
| main_1(); |
| const main_out tint_symbol_1 = {x_GLF_color}; |
| const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1}; |
| return tint_symbol_3; |
| } |
| C:\src\tint\test\Shader@0x000001DB32C08F00(26,19-23): error X3000: syntax error: unexpected token 'const' |
| C:\src\tint\test\Shader@0x000001DB32C08F00(41,17): error X3000: syntax error: unexpected token '(' |
| C:\src\tint\test\Shader@0x000001DB32C08F00(45,3-23): error X3079: 'main_1': void functions cannot return a value |
| |