| // Copyright 2020 The Tint Authors. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef SRC_AST_STATEMENT_H_ |
| #define SRC_AST_STATEMENT_H_ |
| |
| #include <memory> |
| #include <vector> |
| |
| #include "src/ast/node.h" |
| |
| namespace tint { |
| namespace ast { |
| |
| class AssignmentStatement; |
| class BlockStatement; |
| class BreakStatement; |
| class CallStatement; |
| class CaseStatement; |
| class ContinueStatement; |
| class DiscardStatement; |
| class ElseStatement; |
| class FallthroughStatement; |
| class IfStatement; |
| class LoopStatement; |
| class ReturnStatement; |
| class SwitchStatement; |
| class VariableDeclStatement; |
| |
| /// Base statement class |
| class Statement : public Node { |
| public: |
| ~Statement() override; |
| |
| /// @returns true if this is an assign statement |
| virtual bool IsAssign() const; |
| /// @returns true if this is a block statement |
| virtual bool IsBlock() const; |
| /// @returns true if this is a break statement |
| virtual bool IsBreak() const; |
| /// @returns true if this is a call statement |
| virtual bool IsCall() const; |
| /// @returns true if this is a case statement |
| virtual bool IsCase() const; |
| /// @returns true if this is a continue statement |
| virtual bool IsContinue() const; |
| /// @returns true if this is a discard statement |
| virtual bool IsDiscard() const; |
| /// @returns true if this is an else statement |
| virtual bool IsElse() const; |
| /// @returns true if this is a fallthrough statement |
| virtual bool IsFallthrough() const; |
| /// @returns true if this is an if statement |
| virtual bool IsIf() const; |
| /// @returns true if this is a loop statement |
| virtual bool IsLoop() const; |
| /// @returns true if this is a return statement |
| virtual bool IsReturn() const; |
| /// @returns true if this is a switch statement |
| virtual bool IsSwitch() const; |
| /// @returns true if this is an variable statement |
| virtual bool IsVariableDecl() const; |
| |
| /// @returns the statement as a const assign statement |
| const AssignmentStatement* AsAssign() const; |
| /// @returns the statement as a const block statement |
| const BlockStatement* AsBlock() const; |
| /// @returns the statement as a const break statement |
| const BreakStatement* AsBreak() const; |
| /// @returns the statement as a const call statement |
| const CallStatement* AsCall() const; |
| /// @returns the statement as a const case statement |
| const CaseStatement* AsCase() const; |
| /// @returns the statement as a const continue statement |
| const ContinueStatement* AsContinue() const; |
| /// @returns the statement as a const discard statement |
| const DiscardStatement* AsDiscard() const; |
| /// @returns the statement as a const else statement |
| const ElseStatement* AsElse() const; |
| /// @returns the statement as a const fallthrough statement |
| const FallthroughStatement* AsFallthrough() const; |
| /// @returns the statement as a const if statement |
| const IfStatement* AsIf() const; |
| /// @returns the statement as a const loop statement |
| const LoopStatement* AsLoop() const; |
| /// @returns the statement as a const return statement |
| const ReturnStatement* AsReturn() const; |
| /// @returns the statement as a const switch statement |
| const SwitchStatement* AsSwitch() const; |
| /// @returns the statement as a const variable statement |
| const VariableDeclStatement* AsVariableDecl() const; |
| |
| /// @returns the statement as an assign statement |
| AssignmentStatement* AsAssign(); |
| /// @returns the statement as a block statement |
| BlockStatement* AsBlock(); |
| /// @returns the statement as a break statement |
| BreakStatement* AsBreak(); |
| /// @returns the statement as a call statement |
| CallStatement* AsCall(); |
| /// @returns the statement as a case statement |
| CaseStatement* AsCase(); |
| /// @returns the statement as a continue statement |
| ContinueStatement* AsContinue(); |
| /// @returns the statement as a discard statement |
| DiscardStatement* AsDiscard(); |
| /// @returns the statement as a else statement |
| ElseStatement* AsElse(); |
| /// @returns the statement as a fallthrough statement |
| FallthroughStatement* AsFallthrough(); |
| /// @returns the statement as a if statement |
| IfStatement* AsIf(); |
| /// @returns the statement as a loop statement |
| LoopStatement* AsLoop(); |
| /// @returns the statement as a return statement |
| ReturnStatement* AsReturn(); |
| /// @returns the statement as a switch statement |
| SwitchStatement* AsSwitch(); |
| /// @returns the statement as an variable statement |
| VariableDeclStatement* AsVariableDecl(); |
| |
| protected: |
| /// Constructor |
| Statement(); |
| /// Constructor |
| /// @param source the source of the expression |
| explicit Statement(const Source& source); |
| /// Move constructor |
| Statement(Statement&&); |
| |
| private: |
| Statement(const Statement&) = delete; |
| }; |
| |
| } // namespace ast |
| } // namespace tint |
| |
| #endif // SRC_AST_STATEMENT_H_ |