| [[block]] |
| struct buf0 { |
| matrix_a_uni : mat4x4<f32>; |
| }; |
| |
| [[group(0), binding(0)]] var<uniform> x_8 : buf0; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var x : i32; |
| var matrix_u : vec4<f32>; |
| var b : i32; |
| var matrix_b : vec4<f32>; |
| var x_42 : vec4<f32>; |
| x = 4; |
| loop { |
| let x_10 : i32 = x; |
| if ((x_10 >= 1)) { |
| } else { |
| break; |
| } |
| let x_11 : i32 = x; |
| matrix_u[x_11] = 1.0; |
| |
| continuing { |
| let x_12 : i32 = x; |
| x = (x_12 - 1); |
| } |
| } |
| b = 4; |
| loop { |
| let x_55 : f32 = x_8.matrix_a_uni[0].x; |
| if ((x_55 < -1.0)) { |
| } else { |
| break; |
| } |
| let x_14 : i32 = b; |
| let x_15 : i32 = b; |
| if ((x_15 > 1)) { |
| let x_62 : vec4<f32> = matrix_b; |
| let x_63 : vec4<f32> = matrix_b; |
| x_42 = min(x_62, x_63); |
| } else { |
| let x_65 : vec4<f32> = matrix_u; |
| x_42 = x_65; |
| } |
| let x_67 : f32 = x_42.y; |
| matrix_b[x_14] = x_67; |
| |
| continuing { |
| let x_16 : i32 = b; |
| b = (x_16 - 1); |
| } |
| } |
| x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); |
| return; |
| } |
| |
| struct main_out { |
| [[location(0)]] |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| [[stage(fragment)]] |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |