| type Arr = @stride(16) array<i32, 2>; |
| |
| struct buf0 { |
| x_GLF_uniform_int_values : Arr; |
| }; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| @group(0) @binding(0) var<uniform> x_6 : buf0; |
| |
| fn main_1() { |
| var f : f32; |
| f = 142.699996948; |
| let x_25 : f32 = f; |
| if ((f32(i32(x_25)) > 100.0)) { |
| let x_33 : i32 = x_6.x_GLF_uniform_int_values[1]; |
| let x_36 : i32 = x_6.x_GLF_uniform_int_values[0]; |
| let x_39 : i32 = x_6.x_GLF_uniform_int_values[0]; |
| let x_42 : i32 = x_6.x_GLF_uniform_int_values[1]; |
| x_GLF_color = vec4<f32>(f32(x_33), f32(x_36), f32(x_39), f32(x_42)); |
| } else { |
| let x_46 : i32 = x_6.x_GLF_uniform_int_values[0]; |
| let x_47 : f32 = f32(x_46); |
| x_GLF_color = vec4<f32>(x_47, x_47, x_47, x_47); |
| } |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| @stage(fragment) |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |