| struct buf0 { |
| zero : i32; |
| }; |
| |
| @group(0) @binding(0) var<uniform> x_8 : buf0; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var highSigned : i32; |
| var highUnsigned : u32; |
| var i : i32; |
| var data : array<i32, 2>; |
| var i_1 : u32; |
| var x_78 : bool; |
| var x_79_phi : bool; |
| highSigned = 1; |
| highUnsigned = 2u; |
| i = 0; |
| loop { |
| let x_42 : i32 = i; |
| let x_43 : i32 = highSigned; |
| let x_46 : i32 = x_8.zero; |
| if ((x_42 < (min(10, x_43) + x_46))) { |
| } else { |
| break; |
| } |
| let x_50 : i32 = i; |
| data[x_50] = 5; |
| |
| continuing { |
| let x_52 : i32 = i; |
| i = (x_52 + 1); |
| } |
| } |
| i_1 = 1u; |
| loop { |
| let x_58 : u32 = i_1; |
| let x_59 : u32 = highUnsigned; |
| let x_62 : i32 = x_8.zero; |
| if ((x_58 < (min(10u, x_59) + bitcast<u32>(x_62)))) { |
| } else { |
| break; |
| } |
| let x_67 : u32 = i_1; |
| data[x_67] = 6; |
| |
| continuing { |
| let x_69 : u32 = i_1; |
| i_1 = (x_69 + bitcast<u32>(1)); |
| } |
| } |
| let x_72 : i32 = data[0]; |
| let x_73 : bool = (x_72 == 5); |
| x_79_phi = x_73; |
| if (x_73) { |
| let x_77 : i32 = data[1]; |
| x_78 = (x_77 == 6); |
| x_79_phi = x_78; |
| } |
| let x_79 : bool = x_79_phi; |
| if (x_79) { |
| x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); |
| } else { |
| x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0); |
| } |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| @stage(fragment) |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |