| SKIP: FAILED |
| |
| #version 310 es |
| precision mediump float; |
| |
| uniform highp usampler2D Src; |
| uniform highp writeonly image2D Dst; |
| |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void tint_symbol() { |
| uvec4 srcValue = uvec4(0u, 0u, 0u, 0u); |
| uvec4 x_22 = texelFetch(Src, ivec3(0, 0, 0)); |
| srcValue = x_22; |
| uint x_24 = srcValue.x; |
| uint x_25 = (x_24 + 1u); |
| imageStore(Dst, ivec2(0, 0), srcValue.xxxx).x; |
| return; |
| } |
| void main() { |
| tint_symbol(); |
| } |
| |
| |
| Error parsing GLSL shader: |
| ERROR: 0:10: 'texelFetch' : no matching overloaded function found |
| ERROR: 0:10: '=' : cannot convert from ' const float' to ' temp highp 4-component vector of uint' |
| ERROR: 0:10: '' : compilation terminated |
| ERROR: 3 compilation errors. No code generated. |
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