blob: e1fb812f194981f33c10686aa38eeea10f5d5809 [file] [log] [blame]
SKIP: FAILED
#version 310 es
precision mediump float;
layout (binding = 5) buffer DrawIndirectArgs_1 {
uint vertexCount;
} drawOut;
uint cubeVerts = 0u;
struct tint_symbol_1 {
uvec3 global_id;
};
void computeMain_inner(uvec3 global_id) {
uint atomic_result = 0u;
InterlockedAdd(drawOut.vertexCount, cubeVerts, atomic_result);
uint firstVertex = atomic_result;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void computeMain(tint_symbol_1 tint_symbol) {
computeMain_inner(tint_symbol.global_id);
return;
}
void main() {
tint_symbol_1 inputs;
inputs.global_id = gl_GlobalInvocationID;
computeMain(inputs);
}
Error parsing GLSL shader:
ERROR: 0:16: 'InterlockedAdd' : no matching overloaded function found
ERROR: 0:16: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.