| SKIP: FAILED |
| |
| #version 310 es |
| precision mediump float; |
| |
| |
| layout (binding = 5) buffer DrawIndirectArgs_1 { |
| uint vertexCount; |
| } drawOut; |
| uint cubeVerts = 0u; |
| |
| struct tint_symbol_1 { |
| uvec3 global_id; |
| }; |
| |
| void computeMain_inner(uvec3 global_id) { |
| uint atomic_result = 0u; |
| InterlockedAdd(drawOut.vertexCount, cubeVerts, atomic_result); |
| uint firstVertex = atomic_result; |
| } |
| |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void computeMain(tint_symbol_1 tint_symbol) { |
| computeMain_inner(tint_symbol.global_id); |
| return; |
| } |
| void main() { |
| tint_symbol_1 inputs; |
| inputs.global_id = gl_GlobalInvocationID; |
| computeMain(inputs); |
| } |
| |
| |
| Error parsing GLSL shader: |
| ERROR: 0:16: 'InterlockedAdd' : no matching overloaded function found |
| ERROR: 0:16: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
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