| SKIP: FAILED |
| |
| #version 310 es |
| precision mediump float; |
| |
| struct tint_symbol { |
| vec4 value; |
| }; |
| |
| vec4 frag_main_inner() { |
| float b = 0.0f; |
| vec3 v = vec3((b).xxx); |
| return vec4(v, 1.0f); |
| } |
| |
| tint_symbol frag_main() { |
| vec4 inner_result = frag_main_inner(); |
| tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); |
| wrapper_result.value = inner_result; |
| return wrapper_result; |
| } |
| out vec4 value; |
| void main() { |
| tint_symbol outputs; |
| outputs = frag_main(); |
| value = outputs.value; |
| } |
| |
| |
| Error parsing GLSL shader: |
| ERROR: 0:10: 'scalar swizzle' : not supported with this profile: es |
| ERROR: 0:10: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |