| #version 310 es |
| precision mediump float; |
| |
| struct MyStruct { |
| float f1; |
| }; |
| |
| const int v1 = 1; |
| const uint v2 = 1u; |
| const float v3 = 1.0f; |
| const ivec3 v4 = ivec3(1, 1, 1); |
| const uvec3 v5 = uvec3(1u, 1u, 1u); |
| const vec3 v6 = vec3(1.0f, 1.0f, 1.0f); |
| const mat3 v7 = mat3(vec3(1.0f, 1.0f, 1.0f), vec3(1.0f, 1.0f, 1.0f), vec3(1.0f, 1.0f, 1.0f)); |
| const MyStruct v8 = MyStruct(0.0f); |
| const float v9[10] = float[10](0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); |
| |
| struct tint_symbol_1 { |
| vec4 value; |
| }; |
| |
| vec4 tint_symbol_inner() { |
| return vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| } |
| |
| tint_symbol_1 tint_symbol() { |
| vec4 inner_result = tint_symbol_inner(); |
| tint_symbol_1 wrapper_result = tint_symbol_1(vec4(0.0f, 0.0f, 0.0f, 0.0f)); |
| wrapper_result.value = inner_result; |
| return wrapper_result; |
| } |
| out vec4 value; |
| void main() { |
| tint_symbol_1 outputs; |
| outputs = tint_symbol(); |
| value = outputs.value; |
| } |
| |
| |