| type Arr = [[stride(16)]] array<f32, 2>; |
| |
| [[block]] |
| struct buf0 { |
| x_GLF_uniform_float_values : Arr; |
| }; |
| |
| type Arr_1 = [[stride(16)]] array<i32, 2>; |
| |
| [[block]] |
| struct buf1 { |
| x_GLF_uniform_int_values : Arr_1; |
| }; |
| |
| [[group(0), binding(0)]] var<uniform> x_6 : buf0; |
| |
| [[group(0), binding(1)]] var<uniform> x_9 : buf1; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var arr : array<f32, 5>; |
| var i : i32; |
| var j : i32; |
| let x_38 : f32 = x_6.x_GLF_uniform_float_values[0]; |
| let x_40 : f32 = x_6.x_GLF_uniform_float_values[0]; |
| let x_42 : f32 = x_6.x_GLF_uniform_float_values[0]; |
| let x_44 : f32 = x_6.x_GLF_uniform_float_values[0]; |
| let x_46 : f32 = x_6.x_GLF_uniform_float_values[0]; |
| arr = array<f32, 5>(x_38, x_40, x_42, x_44, x_46); |
| let x_49 : i32 = x_9.x_GLF_uniform_int_values[1]; |
| i = x_49; |
| j = 0; |
| loop { |
| let x_54 : i32 = i; |
| let x_56 : i32 = x_9.x_GLF_uniform_int_values[0]; |
| if ((x_54 < x_56)) { |
| } else { |
| break; |
| } |
| let x_59 : i32 = j; |
| if ((x_59 < -1)) { |
| break; |
| } |
| let x_63 : i32 = j; |
| let x_65 : f32 = arr[x_63]; |
| arr[x_63] = (x_65 + 1.0); |
| |
| continuing { |
| let x_68 : i32 = i; |
| i = (x_68 + 1); |
| let x_70 : i32 = j; |
| j = (x_70 + 1); |
| } |
| } |
| let x_73 : f32 = x_6.x_GLF_uniform_float_values[0]; |
| let x_75 : f32 = x_6.x_GLF_uniform_float_values[1]; |
| let x_77 : f32 = x_6.x_GLF_uniform_float_values[1]; |
| let x_79 : f32 = x_6.x_GLF_uniform_float_values[0]; |
| x_GLF_color = vec4<f32>(x_73, x_75, x_77, x_79); |
| let x_82 : i32 = x_9.x_GLF_uniform_int_values[1]; |
| i = x_82; |
| loop { |
| let x_87 : i32 = i; |
| let x_89 : i32 = x_9.x_GLF_uniform_int_values[0]; |
| if ((x_87 < x_89)) { |
| } else { |
| break; |
| } |
| let x_92 : i32 = i; |
| let x_94 : f32 = arr[x_92]; |
| if (!((x_94 == 2.0))) { |
| let x_99 : f32 = x_6.x_GLF_uniform_float_values[1]; |
| x_GLF_color = vec4<f32>(x_99, x_99, x_99, x_99); |
| } |
| |
| continuing { |
| let x_101 : i32 = i; |
| i = (x_101 + 1); |
| } |
| } |
| return; |
| } |
| |
| struct main_out { |
| [[location(0)]] |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| [[stage(fragment)]] |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |