| type Arr = [[stride(16)]] array<f32, 2>; |
| |
| [[block]] |
| struct buf0 { |
| x_GLF_uniform_float_values : Arr; |
| }; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| [[group(0), binding(0)]] var<uniform> x_8 : buf0; |
| |
| fn main_1() { |
| var a : f32; |
| var b : f32; |
| var c : f32; |
| a = -1.0; |
| b = 1.700000048; |
| let x_27 : f32 = a; |
| let x_28 : f32 = b; |
| c = pow(x_27, x_28); |
| let x_30 : f32 = c; |
| x_GLF_color = vec4<f32>(x_30, x_30, x_30, x_30); |
| let x_32 : f32 = a; |
| let x_34 : f32 = b; |
| if (((x_32 == -1.0) && (x_34 == 1.700000048))) { |
| let x_41 : f32 = x_8.x_GLF_uniform_float_values[0]; |
| let x_43 : f32 = x_8.x_GLF_uniform_float_values[1]; |
| let x_45 : f32 = x_8.x_GLF_uniform_float_values[1]; |
| let x_47 : f32 = x_8.x_GLF_uniform_float_values[0]; |
| x_GLF_color = vec4<f32>(x_41, x_43, x_45, x_47); |
| } else { |
| let x_50 : f32 = x_8.x_GLF_uniform_float_values[0]; |
| x_GLF_color = vec4<f32>(x_50, x_50, x_50, x_50); |
| } |
| return; |
| } |
| |
| struct main_out { |
| [[location(0)]] |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| [[stage(fragment)]] |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |