| type Arr = [[stride(16)]] array<i32, 2>; |
| |
| [[block]] |
| struct buf0 { |
| x_GLF_uniform_int_values : Arr; |
| }; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| [[group(0), binding(0)]] var<uniform> x_5 : buf0; |
| |
| fn main_1() { |
| var v : vec4<f32>; |
| let x_25 : i32 = x_5.x_GLF_uniform_int_values[0]; |
| let x_28 : i32 = x_5.x_GLF_uniform_int_values[1]; |
| let x_31 : i32 = x_5.x_GLF_uniform_int_values[1]; |
| let x_34 : i32 = x_5.x_GLF_uniform_int_values[0]; |
| x_GLF_color = vec4<f32>(f32(x_25), f32(x_28), f32(x_31), f32(x_34)); |
| let x_37 : vec4<f32> = x_GLF_color; |
| v = x_37; |
| x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0); |
| let x_38 : vec4<f32> = v; |
| x_GLF_color = x_38; |
| return; |
| } |
| |
| struct main_out { |
| [[location(0)]] |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| [[stage(fragment)]] |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |