| type Arr = [[stride(16)]] array<f32, 2>; |
| |
| [[block]] |
| struct buf1 { |
| x_GLF_uniform_float_values : Arr; |
| }; |
| |
| [[block]] |
| struct buf2 { |
| zero : f32; |
| }; |
| |
| type Arr_1 = [[stride(16)]] array<i32, 2>; |
| |
| [[block]] |
| struct buf0 { |
| x_GLF_uniform_int_values : Arr_1; |
| }; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| [[group(0), binding(1)]] var<uniform> x_5 : buf1; |
| |
| [[group(0), binding(2)]] var<uniform> x_7 : buf2; |
| |
| [[group(0), binding(0)]] var<uniform> x_10 : buf0; |
| |
| fn main_1() { |
| var i : i32; |
| let x_38 : f32 = x_5.x_GLF_uniform_float_values[0]; |
| x_GLF_color = vec4<f32>(x_38, x_38, x_38, x_38); |
| let x_41 : f32 = x_7.zero; |
| let x_43 : f32 = x_5.x_GLF_uniform_float_values[0]; |
| if ((x_41 > x_43)) { |
| loop { |
| let x_53 : f32 = x_5.x_GLF_uniform_float_values[1]; |
| x_GLF_color = vec4<f32>(x_53, x_53, x_53, x_53); |
| |
| continuing { |
| if (true) { |
| } else { |
| break; |
| } |
| } |
| } |
| } else { |
| loop { |
| loop { |
| if (true) { |
| } else { |
| break; |
| } |
| let x_13 : i32 = x_10.x_GLF_uniform_int_values[1]; |
| i = x_13; |
| loop { |
| let x_14 : i32 = i; |
| let x_15 : i32 = x_10.x_GLF_uniform_int_values[0]; |
| if ((x_14 < x_15)) { |
| } else { |
| break; |
| } |
| let x_73 : f32 = x_5.x_GLF_uniform_float_values[1]; |
| let x_75 : f32 = x_5.x_GLF_uniform_float_values[0]; |
| let x_77 : f32 = x_5.x_GLF_uniform_float_values[0]; |
| let x_79 : f32 = x_5.x_GLF_uniform_float_values[1]; |
| x_GLF_color = vec4<f32>(x_73, x_75, x_77, x_79); |
| |
| continuing { |
| let x_16 : i32 = i; |
| i = (x_16 + 1); |
| } |
| } |
| break; |
| } |
| |
| continuing { |
| let x_82 : f32 = x_7.zero; |
| let x_84 : f32 = x_5.x_GLF_uniform_float_values[0]; |
| if ((x_82 > x_84)) { |
| } else { |
| break; |
| } |
| } |
| } |
| } |
| return; |
| } |
| |
| struct main_out { |
| [[location(0)]] |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| [[stage(fragment)]] |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |