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d1232670ae79a7ada55d1e6d94cae159d94f4000
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test
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samples
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simple_vertex.spvasm.expected.wgsl
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[[
builtin
(
position
)]]
var
<out>
gl_Position
:
vec4
<f32>
;
[[
stage
(
vertex
)]]
fn main
()
{
gl_Position
=
vec4
<f32>
(
0.0
,
0.0
,
0.0
,
0.0
);
return
;
}