| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct tint_array_wrapper { |
| /* 0x0000 */ int4 arr[4]; |
| }; |
| struct Inner { |
| /* 0x0000 */ packed_int3 a; |
| /* 0x000c */ int b; |
| /* 0x0010 */ packed_uint3 c; |
| /* 0x001c */ uint d; |
| /* 0x0020 */ packed_float3 e; |
| /* 0x002c */ float f; |
| /* 0x0030 */ float2x3 g; |
| /* 0x0050 */ float3x2 h; |
| /* 0x0068 */ int8_t tint_pad[8]; |
| /* 0x0070 */ tint_array_wrapper i; |
| }; |
| struct S { |
| /* 0x0000 */ Inner arr[1]; |
| }; |
| |
| kernel void tint_symbol(uint idx [[thread_index_in_threadgroup]], const device S& s [[buffer(0)]]) { |
| int3 const a = s.arr[idx].a; |
| int const b = s.arr[idx].b; |
| uint3 const c = s.arr[idx].c; |
| uint const d = s.arr[idx].d; |
| float3 const e = s.arr[idx].e; |
| float const f = s.arr[idx].f; |
| float2x3 const g = s.arr[idx].g; |
| float3x2 const h = s.arr[idx].h; |
| tint_array_wrapper const i = s.arr[idx].i; |
| return; |
| } |
| |