| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct tint_array_wrapper { |
| /* 0x0000 */ int4 arr[4]; |
| }; |
| struct Inner { |
| /* 0x0000 */ packed_int3 a; |
| /* 0x000c */ int b; |
| /* 0x0010 */ packed_uint3 c; |
| /* 0x001c */ uint d; |
| /* 0x0020 */ packed_float3 e; |
| /* 0x002c */ float f; |
| /* 0x0030 */ float2x3 g; |
| /* 0x0050 */ float3x2 h; |
| /* 0x0068 */ int8_t tint_pad[8]; |
| /* 0x0070 */ tint_array_wrapper i; |
| }; |
| struct S { |
| /* 0x0000 */ Inner arr[1]; |
| }; |
| |
| kernel void tint_symbol(uint idx [[thread_index_in_threadgroup]], device S& s [[buffer(0)]]) { |
| s.arr[idx].a = int3(); |
| s.arr[idx].b = int(); |
| s.arr[idx].c = uint3(); |
| s.arr[idx].d = uint(); |
| s.arr[idx].e = float3(); |
| s.arr[idx].f = float(); |
| s.arr[idx].g = float2x3(); |
| s.arr[idx].h = float3x2(); |
| tint_array_wrapper const tint_symbol_2 = {.arr={}}; |
| s.arr[idx].i = tint_symbol_2; |
| return; |
| } |
| |