| void set_float4(inout float4 vec, int idx, float val) { |
| vec = (idx.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : vec; |
| } |
| |
| static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| float4 c = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| int a = 0; |
| int i1 = 0; |
| int i2 = 0; |
| int i3 = 0; |
| int i4 = 0; |
| int i5 = 0; |
| int i6 = 0; |
| int i7 = 0; |
| int i8_1 = 0; |
| c = float4(0.0f, 0.0f, 0.0f, 1.0f); |
| a = 0; |
| while (true) { |
| while (true) { |
| set_float4(c, a, 1.0f); |
| i1 = 0; |
| { |
| for(; (i1 < 1); i1 = (i1 + 1)) { |
| i2 = 0; |
| { |
| for(; (i2 < 1); i2 = (i2 + 1)) { |
| i3 = 0; |
| { |
| for(; (i3 < 1); i3 = (i3 + 1)) { |
| i4 = 0; |
| { |
| for(; (i4 < 1); i4 = (i4 + 1)) { |
| i5 = 0; |
| { |
| for(; (i5 < 1); i5 = (i5 + 1)) { |
| i6 = 0; |
| { |
| for(; (i6 < 1); i6 = (i6 + 1)) { |
| i7 = 0; |
| { |
| for(; (i7 < 1); i7 = (i7 + 1)) { |
| i8_1 = 0; |
| { |
| for(; (i8_1 < 17); i8_1 = (i8_1 + 1)) { |
| a = (a + 1); |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| { |
| const float x_123 = gl_FragCoord.x; |
| if ((x_123 < -1.0f)) { |
| } else { |
| break; |
| } |
| } |
| } |
| { |
| const float x_126 = gl_FragCoord.y; |
| if ((x_126 < -1.0f)) { |
| } else { |
| break; |
| } |
| } |
| } |
| x_GLF_color = c; |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 gl_FragCoord_param : SV_Position; |
| }; |
| struct tint_symbol_2 { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol_2 main(tint_symbol_1 tint_symbol) { |
| const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param; |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| const main_out tint_symbol_3 = {x_GLF_color}; |
| const tint_symbol_2 tint_symbol_4 = {tint_symbol_3.x_GLF_color_1}; |
| return tint_symbol_4; |
| } |