blob: 400e0588969b10e904b75643a00105c02702450b [file] [log] [blame]
void set_float4(inout float4 vec, int idx, float val) {
vec = (idx.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : vec;
}
static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
float4 c = float4(0.0f, 0.0f, 0.0f, 0.0f);
int a = 0;
int i1 = 0;
int i2 = 0;
int i3 = 0;
int i4 = 0;
int i5 = 0;
int i6 = 0;
int i7 = 0;
int i8_1 = 0;
c = float4(0.0f, 0.0f, 0.0f, 1.0f);
a = 0;
while (true) {
while (true) {
set_float4(c, a, 1.0f);
i1 = 0;
{
for(; (i1 < 1); i1 = (i1 + 1)) {
i2 = 0;
{
for(; (i2 < 1); i2 = (i2 + 1)) {
i3 = 0;
{
for(; (i3 < 1); i3 = (i3 + 1)) {
i4 = 0;
{
for(; (i4 < 1); i4 = (i4 + 1)) {
i5 = 0;
{
for(; (i5 < 1); i5 = (i5 + 1)) {
i6 = 0;
{
for(; (i6 < 1); i6 = (i6 + 1)) {
i7 = 0;
{
for(; (i7 < 1); i7 = (i7 + 1)) {
i8_1 = 0;
{
for(; (i8_1 < 17); i8_1 = (i8_1 + 1)) {
a = (a + 1);
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
{
const float x_123 = gl_FragCoord.x;
if ((x_123 < -1.0f)) {
} else {
break;
}
}
}
{
const float x_126 = gl_FragCoord.y;
if ((x_126 < -1.0f)) {
} else {
break;
}
}
}
x_GLF_color = c;
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 gl_FragCoord_param : SV_Position;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param;
gl_FragCoord = gl_FragCoord_param;
main_1();
const main_out tint_symbol_3 = {x_GLF_color};
const tint_symbol_2 tint_symbol_4 = {tint_symbol_3.x_GLF_color_1};
return tint_symbol_4;
}