| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_2 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| void main_1(thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) { |
| float4 c = 0.0f; |
| int a = 0; |
| int i1 = 0; |
| int i2 = 0; |
| int i3 = 0; |
| int i4 = 0; |
| int i5 = 0; |
| int i6 = 0; |
| int i7 = 0; |
| int i8_1 = 0; |
| c = float4(0.0f, 0.0f, 0.0f, 1.0f); |
| a = 0; |
| while (true) { |
| while (true) { |
| int const x_46 = a; |
| c[x_46] = 1.0f; |
| i1 = 0; |
| while (true) { |
| int const x_52 = i1; |
| if ((x_52 < 1)) { |
| } else { |
| break; |
| } |
| i2 = 0; |
| while (true) { |
| int const x_59 = i2; |
| if ((x_59 < 1)) { |
| } else { |
| break; |
| } |
| i3 = 0; |
| while (true) { |
| int const x_66 = i3; |
| if ((x_66 < 1)) { |
| } else { |
| break; |
| } |
| i4 = 0; |
| while (true) { |
| int const x_73 = i4; |
| if ((x_73 < 1)) { |
| } else { |
| break; |
| } |
| i5 = 0; |
| while (true) { |
| int const x_80 = i5; |
| if ((x_80 < 1)) { |
| } else { |
| break; |
| } |
| i6 = 0; |
| while (true) { |
| int const x_87 = i6; |
| if ((x_87 < 1)) { |
| } else { |
| break; |
| } |
| i7 = 0; |
| while (true) { |
| int const x_94 = i7; |
| if ((x_94 < 1)) { |
| } else { |
| break; |
| } |
| i8_1 = 0; |
| while (true) { |
| int const x_101 = i8_1; |
| if ((x_101 < 17)) { |
| } else { |
| break; |
| } |
| int const x_104 = a; |
| a = (x_104 + 1); |
| { |
| int const x_106 = i8_1; |
| i8_1 = (x_106 + 1); |
| } |
| } |
| { |
| int const x_108 = i7; |
| i7 = (x_108 + 1); |
| } |
| } |
| { |
| int const x_110 = i6; |
| i6 = (x_110 + 1); |
| } |
| } |
| { |
| int const x_112 = i5; |
| i5 = (x_112 + 1); |
| } |
| } |
| { |
| int const x_114 = i4; |
| i4 = (x_114 + 1); |
| } |
| } |
| { |
| int const x_116 = i3; |
| i3 = (x_116 + 1); |
| } |
| } |
| { |
| int const x_118 = i2; |
| i2 = (x_118 + 1); |
| } |
| } |
| { |
| int const x_120 = i1; |
| i1 = (x_120 + 1); |
| } |
| } |
| { |
| float const x_123 = (*(tint_symbol_5)).x; |
| if ((x_123 < -1.0f)) { |
| } else { |
| break; |
| } |
| } |
| } |
| { |
| float const x_126 = (*(tint_symbol_5)).y; |
| if ((x_126 < -1.0f)) { |
| } else { |
| break; |
| } |
| } |
| } |
| float4 const x_128 = c; |
| *(tint_symbol_6) = x_128; |
| return; |
| } |
| |
| fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]]) { |
| thread float4 tint_symbol_7 = 0.0f; |
| thread float4 tint_symbol_8 = 0.0f; |
| tint_symbol_7 = gl_FragCoord_param; |
| main_1(&(tint_symbol_7), &(tint_symbol_8)); |
| main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_8}; |
| tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1}; |
| return tint_symbol_4; |
| } |
| |