blob: ee0a08b3c0f9750b2aabd36bc680ffb2d85569e0 [file] [log] [blame]
cbuffer cbuffer_x_6 : register(b1, space0) {
uint4 x_6[3];
};
cbuffer cbuffer_x_9 : register(b0, space0) {
uint4 x_9[3];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
float A1[3] = (float[3])0;
int a = 0;
float b = 0.0f;
bool c = false;
bool x_36 = false;
const float x_38 = asfloat(x_6[2].x);
const uint scalar_offset = ((16u * uint(0))) / 4;
const float x_40 = asfloat(x_6[scalar_offset / 4][scalar_offset % 4]);
const float x_42 = asfloat(x_6[1].x);
const float tint_symbol_4[3] = {x_38, x_40, x_42};
A1 = tint_symbol_4;
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
const int x_45 = asint(x_9[scalar_offset_1 / 4][scalar_offset_1 % 4]);
const uint scalar_offset_2 = ((16u * uint(0))) / 4;
const int x_47 = asint(x_9[scalar_offset_2 / 4][scalar_offset_2 % 4]);
const int x_49 = asint(x_9[1].x);
a = clamp(x_45, x_47, x_49);
const int x_51 = a;
const int x_53 = asint(x_9[1].x);
const uint scalar_offset_3 = ((16u * uint(0))) / 4;
const int x_55 = asint(x_9[scalar_offset_3 / 4][scalar_offset_3 % 4]);
const float x_58 = A1[clamp(x_51, x_53, x_55)];
b = x_58;
const float x_59 = b;
const int x_61 = asint(x_9[1].x);
const float x_63 = A1[x_61];
if ((x_59 < x_63)) {
const uint scalar_offset_4 = ((16u * uint(0))) / 4;
const float x_69 = asfloat(x_6[scalar_offset_4 / 4][scalar_offset_4 % 4]);
const float x_71 = asfloat(x_6[2].x);
x_36 = (x_69 > x_71);
} else {
const uint scalar_offset_5 = ((16u * uint(0))) / 4;
const float x_74 = asfloat(x_6[scalar_offset_5 / 4][scalar_offset_5 % 4]);
const int x_76 = asint(x_9[2].x);
const float x_78 = A1[x_76];
x_36 = (x_74 < x_78);
}
c = x_36;
if (c) {
const uint scalar_offset_6 = ((16u * uint(0))) / 4;
const int x_86 = asint(x_9[scalar_offset_6 / 4][scalar_offset_6 % 4]);
const int x_89 = asint(x_9[1].x);
const int x_92 = asint(x_9[1].x);
const uint scalar_offset_7 = ((16u * uint(0))) / 4;
const int x_95 = asint(x_9[scalar_offset_7 / 4][scalar_offset_7 % 4]);
x_GLF_color = float4(float(x_86), float(x_89), float(x_92), float(x_95));
} else {
const uint scalar_offset_8 = ((16u * uint(0))) / 4;
const float x_99 = asfloat(x_6[scalar_offset_8 / 4][scalar_offset_8 % 4]);
x_GLF_color = float4(x_99, x_99, x_99, x_99);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_5 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_5;
}