blob: eacc3f8b532080e3c48607bf16542c0d219c49b6 [file] [log] [blame]
cbuffer cbuffer_x_6 : register(b0, space0) {
uint4 x_6[4];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
int a = 0;
int i = 0;
const int x_27 = asint(x_6[1].x);
a = x_27;
const int x_29 = asint(x_6[3].x);
i = -(x_29);
while (true) {
const int x_36 = (i + 1);
i = x_36;
const int x_39 = asint(x_6[2].x);
if ((reversebits(x_36) <= x_39)) {
} else {
break;
}
a = (a + 1);
}
const int x_44 = a;
const uint scalar_offset = ((16u * uint(0))) / 4;
const int x_46 = asint(x_6[scalar_offset / 4][scalar_offset % 4]);
if ((x_44 == x_46)) {
const int x_52 = asint(x_6[2].x);
const int x_55 = asint(x_6[1].x);
const int x_58 = asint(x_6[1].x);
const int x_61 = asint(x_6[2].x);
x_GLF_color = float4(float(x_52), float(x_55), float(x_58), float(x_61));
} else {
const int x_65 = asint(x_6[1].x);
const float x_66 = float(x_65);
x_GLF_color = float4(x_66, x_66, x_66, x_66);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_3;
}