blob: 5317e21905ba7fc9f44c708526a597efce000c09 [file] [log] [blame]
cbuffer cbuffer_x_6 : register(b0, space0) {
uint4 x_6[2];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
int a = 0;
a = 1;
while (true) {
const int x_29 = a;
const uint scalar_offset = ((16u * uint(0))) / 4;
const int x_31 = asint(x_6[scalar_offset / 4][scalar_offset % 4]);
if ((x_29 >= x_31)) {
break;
}
if (true) {
discard;
}
a = (a + 1);
{
if ((a != 1)) {
} else {
break;
}
}
}
if ((a == 1)) {
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
const int x_47 = asint(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]);
const uint scalar_offset_2 = ((16u * uint(0))) / 4;
const int x_50 = asint(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]);
const int x_53 = asint(x_6[1].x);
x_GLF_color = float4(1.0f, float(x_47), float(x_50), float(x_53));
} else {
const uint scalar_offset_3 = ((16u * uint(0))) / 4;
const int x_57 = asint(x_6[scalar_offset_3 / 4][scalar_offset_3 % 4]);
const float x_58 = float(x_57);
x_GLF_color = float4(x_58, x_58, x_58, x_58);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_3;
}