| type Arr = [[stride(16)]] array<i32, 2>; |
| |
| [[block]] |
| struct buf0 { |
| x_GLF_uniform_int_values : Arr; |
| }; |
| |
| [[group(0), binding(0)]] var<uniform> x_6 : buf0; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var a : i32; |
| a = 1; |
| loop { |
| let x_29 : i32 = a; |
| let x_31 : i32 = x_6.x_GLF_uniform_int_values[0]; |
| if ((x_29 >= x_31)) { |
| break; |
| } |
| if (true) { |
| discard; |
| } |
| let x_37 : i32 = a; |
| a = (x_37 + 1); |
| |
| continuing { |
| let x_39 : i32 = a; |
| if ((x_39 != 1)) { |
| } else { |
| break; |
| } |
| } |
| } |
| let x_41 : i32 = a; |
| if ((x_41 == 1)) { |
| let x_47 : i32 = x_6.x_GLF_uniform_int_values[0]; |
| let x_50 : i32 = x_6.x_GLF_uniform_int_values[0]; |
| let x_53 : i32 = x_6.x_GLF_uniform_int_values[1]; |
| x_GLF_color = vec4<f32>(1.0, f32(x_47), f32(x_50), f32(x_53)); |
| } else { |
| let x_57 : i32 = x_6.x_GLF_uniform_int_values[0]; |
| let x_58 : f32 = f32(x_57); |
| x_GLF_color = vec4<f32>(x_58, x_58, x_58, x_58); |
| } |
| return; |
| } |
| |
| struct main_out { |
| [[location(0)]] |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| [[stage(fragment)]] |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |