blob: 32708a32d3301cc2edef51aaa472f1fc5274fe6b [file] [log] [blame]
cbuffer cbuffer_x_6 : register(b1, space0) {
uint4 x_6[3];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
cbuffer cbuffer_x_8 : register(b0, space0) {
uint4 x_8[1];
};
void main_1() {
int i = 0;
const int x_32 = asint(x_6[2].x);
i = x_32;
while (true) {
if ((i >= 0)) {
} else {
break;
}
if (((i % 2) == 0)) {
const uint scalar_offset = ((16u * uint(0))) / 4;
const int x_47 = asint(x_6[scalar_offset / 4][scalar_offset % 4]);
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
const int x_50 = asint(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]);
const int x_53 = asint(x_6[1].x);
x_GLF_color = float4(1.0f, float(x_47), float(x_50), float(x_53));
} else {
const uint scalar_offset_2 = ((16u * uint(0))) / 4;
const float x_57 = asfloat(x_8[scalar_offset_2 / 4][scalar_offset_2 % 4]);
x_GLF_color = float4(x_57, x_57, x_57, x_57);
}
i = (i - 1);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_4;
}