| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct tint_padded_array_element { |
| /* 0x0000 */ int el; |
| /* 0x0004 */ int8_t tint_pad[12]; |
| }; |
| struct tint_array_wrapper { |
| /* 0x0000 */ tint_padded_array_element arr[2]; |
| }; |
| struct buf1 { |
| /* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values; |
| }; |
| struct tint_padded_array_element_1 { |
| /* 0x0000 */ float el; |
| /* 0x0004 */ int8_t tint_pad_1[12]; |
| }; |
| struct tint_array_wrapper_1 { |
| /* 0x0000 */ tint_padded_array_element_1 arr[2]; |
| }; |
| struct buf0 { |
| /* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_float_values; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| void main_1(constant buf1& x_5, constant buf0& x_8, thread float4* const tint_symbol_4) { |
| int i = 0; |
| int const x_29 = x_5.x_GLF_uniform_int_values.arr[0].el; |
| float const x_30 = float(x_29); |
| *(tint_symbol_4) = float4(x_30, x_30, x_30, x_30); |
| int const x_33 = x_5.x_GLF_uniform_int_values.arr[0].el; |
| i = x_33; |
| while (true) { |
| int const x_38 = i; |
| int const x_40 = x_5.x_GLF_uniform_int_values.arr[1].el; |
| if ((x_38 < x_40)) { |
| } else { |
| break; |
| } |
| float const x_44 = x_8.x_GLF_uniform_float_values.arr[1].el; |
| int const x_45 = i; |
| if (!((x_44 <= float(x_45)))) { |
| float const x_52 = x_8.x_GLF_uniform_float_values.arr[0].el; |
| int const x_53 = i; |
| int const x_55 = i; |
| float const x_58 = x_8.x_GLF_uniform_float_values.arr[0].el; |
| float4 const x_60 = *(tint_symbol_4); |
| *(tint_symbol_4) = (x_60 + float4(x_52, float(x_53), float(x_55), x_58)); |
| } |
| { |
| int const x_62 = i; |
| i = (x_62 + 1); |
| } |
| } |
| return; |
| } |
| |
| fragment tint_symbol_1 tint_symbol(constant buf1& x_5 [[buffer(1)]], constant buf0& x_8 [[buffer(0)]]) { |
| thread float4 tint_symbol_5 = 0.0f; |
| main_1(x_5, x_8, &(tint_symbol_5)); |
| main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; |
| tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; |
| return tint_symbol_3; |
| } |
| |