| cbuffer cbuffer_x_7 : register(b1, space0) { |
| uint4 x_7[3]; |
| }; |
| static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| cbuffer cbuffer_x_11 : register(b0, space0) { |
| uint4 x_11[1]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| int a = 0; |
| int i = 0; |
| int j = 0; |
| const int x_36 = asint(x_7[2].x); |
| a = x_36; |
| const int x_38 = asint(x_7[2].x); |
| i = x_38; |
| while (true) { |
| const int x_43 = i; |
| const uint scalar_offset = ((16u * uint(0))) / 4; |
| const int x_45 = asint(x_7[scalar_offset / 4][scalar_offset % 4]); |
| if ((x_43 < x_45)) { |
| } else { |
| break; |
| } |
| const int x_49 = asint(x_7[2].x); |
| j = x_49; |
| while (true) { |
| const int x_54 = j; |
| const uint scalar_offset_1 = ((16u * uint(0))) / 4; |
| const int x_56 = asint(x_7[scalar_offset_1 / 4][scalar_offset_1 % 4]); |
| if ((x_54 < x_56)) { |
| } else { |
| break; |
| } |
| while (true) { |
| const int x_64 = asint(x_7[1].x); |
| a = x_64; |
| const float x_66 = gl_FragCoord.y; |
| const uint scalar_offset_2 = ((16u * uint(0))) / 4; |
| const float x_68 = asfloat(x_11[scalar_offset_2 / 4][scalar_offset_2 % 4]); |
| if ((x_66 < x_68)) { |
| discard; |
| } |
| { |
| const int x_72 = a; |
| const int x_74 = asint(x_7[1].x); |
| if ((x_72 < x_74)) { |
| } else { |
| break; |
| } |
| } |
| } |
| const float x_77 = gl_FragCoord.y; |
| const uint scalar_offset_3 = ((16u * uint(0))) / 4; |
| const float x_79 = asfloat(x_11[scalar_offset_3 / 4][scalar_offset_3 % 4]); |
| if ((x_77 < x_79)) { |
| break; |
| } |
| { |
| j = (j + 1); |
| } |
| } |
| { |
| i = (i + 1); |
| } |
| } |
| const int x_87 = a; |
| const int x_89 = asint(x_7[1].x); |
| if ((x_87 == x_89)) { |
| const int x_94 = a; |
| const int x_97 = asint(x_7[2].x); |
| const int x_100 = asint(x_7[2].x); |
| x_GLF_color = float4(float(x_94), float(x_97), float(x_100), float(a)); |
| } else { |
| const int x_106 = asint(x_7[2].x); |
| const float x_107 = float(x_106); |
| x_GLF_color = float4(x_107, x_107, x_107, x_107); |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 gl_FragCoord_param : SV_Position; |
| }; |
| struct tint_symbol_2 { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol_2 main(tint_symbol_1 tint_symbol) { |
| const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param; |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| const main_out tint_symbol_3 = {x_GLF_color}; |
| const tint_symbol_2 tint_symbol_6 = {tint_symbol_3.x_GLF_color_1}; |
| return tint_symbol_6; |
| } |