| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct tint_padded_array_element { |
| /* 0x0000 */ int el; |
| /* 0x0004 */ int8_t tint_pad[12]; |
| }; |
| struct tint_array_wrapper { |
| /* 0x0000 */ tint_padded_array_element arr[3]; |
| }; |
| struct buf1 { |
| /* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values; |
| }; |
| struct tint_padded_array_element_1 { |
| /* 0x0000 */ float el; |
| /* 0x0004 */ int8_t tint_pad_1[12]; |
| }; |
| struct tint_array_wrapper_1 { |
| /* 0x0000 */ tint_padded_array_element_1 arr[1]; |
| }; |
| struct buf0 { |
| /* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_float_values; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_2 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| void main_1(constant buf1& x_7, constant buf0& x_11, thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) { |
| int a = 0; |
| int i = 0; |
| int j = 0; |
| int const x_36 = x_7.x_GLF_uniform_int_values.arr[2].el; |
| a = x_36; |
| int const x_38 = x_7.x_GLF_uniform_int_values.arr[2].el; |
| i = x_38; |
| while (true) { |
| int const x_43 = i; |
| int const x_45 = x_7.x_GLF_uniform_int_values.arr[0].el; |
| if ((x_43 < x_45)) { |
| } else { |
| break; |
| } |
| int const x_49 = x_7.x_GLF_uniform_int_values.arr[2].el; |
| j = x_49; |
| while (true) { |
| int const x_54 = j; |
| int const x_56 = x_7.x_GLF_uniform_int_values.arr[0].el; |
| if ((x_54 < x_56)) { |
| } else { |
| break; |
| } |
| while (true) { |
| int const x_64 = x_7.x_GLF_uniform_int_values.arr[1].el; |
| a = x_64; |
| float const x_66 = (*(tint_symbol_5)).y; |
| float const x_68 = x_11.x_GLF_uniform_float_values.arr[0].el; |
| if ((x_66 < x_68)) { |
| discard_fragment(); |
| } |
| { |
| int const x_72 = a; |
| int const x_74 = x_7.x_GLF_uniform_int_values.arr[1].el; |
| if ((x_72 < x_74)) { |
| } else { |
| break; |
| } |
| } |
| } |
| float const x_77 = (*(tint_symbol_5)).y; |
| float const x_79 = x_11.x_GLF_uniform_float_values.arr[0].el; |
| if ((x_77 < x_79)) { |
| break; |
| } |
| { |
| int const x_83 = j; |
| j = (x_83 + 1); |
| } |
| } |
| { |
| int const x_85 = i; |
| i = (x_85 + 1); |
| } |
| } |
| int const x_87 = a; |
| int const x_89 = x_7.x_GLF_uniform_int_values.arr[1].el; |
| if ((x_87 == x_89)) { |
| int const x_94 = a; |
| int const x_97 = x_7.x_GLF_uniform_int_values.arr[2].el; |
| int const x_100 = x_7.x_GLF_uniform_int_values.arr[2].el; |
| int const x_102 = a; |
| *(tint_symbol_6) = float4(float(x_94), float(x_97), float(x_100), float(x_102)); |
| } else { |
| int const x_106 = x_7.x_GLF_uniform_int_values.arr[2].el; |
| float const x_107 = float(x_106); |
| *(tint_symbol_6) = float4(x_107, x_107, x_107, x_107); |
| } |
| return; |
| } |
| |
| fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf1& x_7 [[buffer(1)]], constant buf0& x_11 [[buffer(0)]]) { |
| thread float4 tint_symbol_7 = 0.0f; |
| thread float4 tint_symbol_8 = 0.0f; |
| tint_symbol_7 = gl_FragCoord_param; |
| main_1(x_7, x_11, &(tint_symbol_7), &(tint_symbol_8)); |
| main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_8}; |
| tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1}; |
| return tint_symbol_4; |
| } |
| |