| void set_float2(inout float2 vec, int idx, float val) { |
| vec = (idx.xx == int2(0, 1)) ? val.xx : vec; |
| } |
| |
| cbuffer cbuffer_x_5 : register(b0, space0) { |
| uint4 x_5[4]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| float2x2 m = float2x2(0.0f, 0.0f, 0.0f, 0.0f); |
| float f = 0.0f; |
| int i = 0; |
| int j = 0; |
| const int x_36 = asint(x_5[1].x); |
| if ((x_36 == 1)) { |
| const float x_40 = f; |
| m = float2x2(float2(x_40, 0.0f), float2(0.0f, x_40)); |
| } |
| const int x_45 = asint(x_5[1].x); |
| i = x_45; |
| while (true) { |
| const int x_50 = i; |
| const uint scalar_offset = ((16u * uint(0))) / 4; |
| const int x_52 = asint(x_5[scalar_offset / 4][scalar_offset % 4]); |
| if ((x_50 < x_52)) { |
| } else { |
| break; |
| } |
| const int x_56 = asint(x_5[1].x); |
| j = x_56; |
| while (true) { |
| const int x_61 = j; |
| const uint scalar_offset_1 = ((16u * uint(0))) / 4; |
| const int x_63 = asint(x_5[scalar_offset_1 / 4][scalar_offset_1 % 4]); |
| if ((x_61 < x_63)) { |
| } else { |
| break; |
| } |
| const int x_66 = i; |
| const int x_67 = j; |
| const int x_68 = i; |
| const uint scalar_offset_2 = ((16u * uint(0))) / 4; |
| const int x_70 = asint(x_5[scalar_offset_2 / 4][scalar_offset_2 % 4]); |
| set_float2(m[x_66], x_67, float(((x_68 * x_70) + j))); |
| { |
| j = (j + 1); |
| } |
| } |
| { |
| i = (i + 1); |
| } |
| } |
| const float2x2 x_80 = m; |
| const int x_82 = asint(x_5[1].x); |
| const int x_85 = asint(x_5[2].x); |
| const uint scalar_offset_3 = ((16u * uint(0))) / 4; |
| const int x_88 = asint(x_5[scalar_offset_3 / 4][scalar_offset_3 % 4]); |
| const int x_91 = asint(x_5[3].x); |
| const float2x2 x_95 = float2x2(float2(float(x_82), float(x_85)), float2(float(x_88), float(x_91))); |
| if ((all((x_80[0u] == x_95[0u])) & all((x_80[1u] == x_95[1u])))) { |
| const int x_109 = asint(x_5[2].x); |
| const int x_112 = asint(x_5[1].x); |
| const int x_115 = asint(x_5[1].x); |
| const int x_118 = asint(x_5[2].x); |
| x_GLF_color = float4(float(x_109), float(x_112), float(x_115), float(x_118)); |
| } else { |
| const int x_122 = asint(x_5[1].x); |
| const float x_123 = float(x_122); |
| x_GLF_color = float4(x_123, x_123, x_123, x_123); |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol main() { |
| main_1(); |
| const main_out tint_symbol_1 = {x_GLF_color}; |
| const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1}; |
| return tint_symbol_3; |
| } |