| struct S { |
| int a; |
| int b; |
| int c; |
| }; |
| |
| cbuffer cbuffer_x_7 : register(b0, space0) { |
| uint4 x_7[2]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| S A[2] = (S[2])0; |
| const int x_29 = asint(x_7[1].x); |
| const int x_31 = asint(x_7[1].x); |
| const int x_33 = asint(x_7[1].x); |
| const int x_35 = asint(x_7[1].x); |
| const S tint_symbol_3 = {x_31, x_33, x_35}; |
| A[x_29] = tint_symbol_3; |
| const uint scalar_offset = ((16u * uint(0))) / 4; |
| const int x_39 = asint(x_7[scalar_offset / 4][scalar_offset % 4]); |
| const int x_41 = asint(x_7[1].x); |
| const int x_43 = asint(x_7[1].x); |
| const int x_45 = asint(x_7[1].x); |
| const S tint_symbol_4 = {x_41, x_43, x_45}; |
| A[x_39] = tint_symbol_4; |
| const int x_49 = asint(x_7[1].x); |
| const int x_51 = A[x_49].b; |
| const int x_53 = asint(x_7[1].x); |
| if ((x_51 == x_53)) { |
| const int x_58 = asint(x_7[1].x); |
| const uint scalar_offset_1 = ((16u * uint(0))) / 4; |
| const int x_61 = asint(x_7[scalar_offset_1 / 4][scalar_offset_1 % 4]); |
| A[clamp(x_58, 1, 2)].b = x_61; |
| } |
| const uint scalar_offset_2 = ((16u * uint(0))) / 4; |
| const int x_64 = asint(x_7[scalar_offset_2 / 4][scalar_offset_2 % 4]); |
| const int x_66 = A[x_64].b; |
| const uint scalar_offset_3 = ((16u * uint(0))) / 4; |
| const int x_68 = asint(x_7[scalar_offset_3 / 4][scalar_offset_3 % 4]); |
| if ((x_66 == x_68)) { |
| const uint scalar_offset_4 = ((16u * uint(0))) / 4; |
| const int x_74 = asint(x_7[scalar_offset_4 / 4][scalar_offset_4 % 4]); |
| const int x_77 = asint(x_7[1].x); |
| const int x_80 = asint(x_7[1].x); |
| const uint scalar_offset_5 = ((16u * uint(0))) / 4; |
| const int x_83 = asint(x_7[scalar_offset_5 / 4][scalar_offset_5 % 4]); |
| x_GLF_color = float4(float(x_74), float(x_77), float(x_80), float(x_83)); |
| } else { |
| const uint scalar_offset_6 = ((16u * uint(0))) / 4; |
| const int x_87 = asint(x_7[scalar_offset_6 / 4][scalar_offset_6 % 4]); |
| const float x_88 = float(x_87); |
| x_GLF_color = float4(x_88, x_88, x_88, x_88); |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol main() { |
| main_1(); |
| const main_out tint_symbol_1 = {x_GLF_color}; |
| const tint_symbol tint_symbol_5 = {tint_symbol_1.x_GLF_color_1}; |
| return tint_symbol_5; |
| } |