| cbuffer cbuffer_x_6 : register(b0, space0) { |
| uint4 x_6[1]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| int i = 0; |
| const float x_51 = asfloat(x_6[0].x); |
| i = int(x_51); |
| switch(i) { |
| case 0: { |
| while (true) { |
| i = (i + 1); |
| switch(i) { |
| case 2: { |
| i = (i + 5); |
| break; |
| } |
| case 1: { |
| { |
| if ((i > 200)) { |
| } else { |
| break; |
| } |
| } |
| continue; |
| break; |
| } |
| default: { |
| i = (i + 7); |
| break; |
| } |
| } |
| { |
| if ((i > 200)) { |
| } else { |
| break; |
| } |
| } |
| } |
| if ((i > 100)) { |
| i = (i - 2); |
| break; |
| } |
| /* fallthrough */ |
| } |
| default: { |
| i = (i - 3); |
| break; |
| } |
| } |
| if ((i == -2)) { |
| x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| } else { |
| x_GLF_color = float4(0.0f, 0.0f, 0.0f, 1.0f); |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol main() { |
| main_1(); |
| const main_out tint_symbol_1 = {x_GLF_color}; |
| const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1}; |
| return tint_symbol_3; |
| } |