[[group(0), binding(0)]] var x_2 : texture_2d<f32>; | |
[[group(0), binding(1)]] var x_3 : sampler; | |
fn main_1() { | |
var var_1 : vec4<f32>; | |
let x_22 : vec4<f32> = textureSample(x_2, x_3, vec2<f32>(0.0, 0.0)); | |
let x_26 : vec4<f32> = textureSample(x_2, x_3, vec2<f32>(0.0, 0.0)); | |
var_1 = (x_22 + x_26); | |
return; | |
} | |
[[stage(fragment)]] | |
fn main() { | |
main_1(); | |
} |