#include <metal_stdlib> | |
using namespace metal; | |
struct S { | |
/* 0x0000 */ float f; | |
/* 0x0004 */ uint u; | |
/* 0x0008 */ int8_t tint_pad[120]; | |
/* 0x0080 */ float4 v; | |
/* 0x0090 */ int8_t tint_pad_1[112]; | |
}; | |
struct tint_symbol_1 { | |
float f [[user(locn0)]]; | |
uint u [[user(locn1)]]; | |
}; | |
void frag_main_inner(device S& output, S input) { | |
float const f = input.f; | |
uint const u = input.u; | |
float4 const v = input.v; | |
output = input; | |
} | |
fragment void frag_main(float4 v [[position]], tint_symbol_1 tint_symbol [[stage_in]], device S& output [[buffer(0)]]) { | |
S const tint_symbol_2 = {.f=tint_symbol.f, .u=tint_symbol.u, .v=v}; | |
frag_main_inner(output, tint_symbol_2); | |
return; | |
} | |