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dawn
/
tint
/
d1efb5d48cae18c4f051eb1a8bea0a59e13c9761
/
.
/
test
/
expressions
/
binary
/
div_by_zero
/
by_expression
/
vec3-vec3
/
i32.wgsl.expected.glsl
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#version 310 es
precision mediump
float
;
layout
(
local_size_x
=
1
,
local_size_y
=
1
,
local_size_z
=
1
)
in
;
void
f
()
{
ivec3 a
=
ivec3
(
1
,
2
,
3
);
ivec3 b
=
ivec3
(
0
,
5
,
0
);
ivec3 r
=
(
a
/
(
b
+
b
));
return
;
}
void
main
()
{
f
();
}