| SKIP: FAILED |
| |
| #version 310 es |
| precision mediump float; |
| |
| struct ComputeInputs { |
| uvec3 local_invocation_id; |
| uint local_invocation_index; |
| uvec3 global_invocation_id; |
| uvec3 workgroup_id; |
| uvec3 num_workgroups; |
| }; |
| struct tint_symbol_2 { |
| uvec3 local_invocation_id; |
| uint local_invocation_index; |
| uvec3 global_invocation_id; |
| uvec3 workgroup_id; |
| uvec3 num_workgroups; |
| }; |
| |
| void tint_symbol_inner(ComputeInputs inputs) { |
| uint foo = ((((inputs.local_invocation_id.x + inputs.local_invocation_index) + inputs.global_invocation_id.x) + inputs.workgroup_id.x) + inputs.num_workgroups.x); |
| } |
| |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void tint_symbol(tint_symbol_2 tint_symbol_1) { |
| ComputeInputs tint_symbol_3 = ComputeInputs(tint_symbol_1.local_invocation_id, tint_symbol_1.local_invocation_index, tint_symbol_1.global_invocation_id, tint_symbol_1.workgroup_id, tint_symbol_1.num_workgroups); |
| tint_symbol_inner(tint_symbol_3); |
| return; |
| } |
| void main() { |
| tint_symbol_2 inputs; |
| inputs.local_invocation_id = gl_LocalInvocationID; |
| inputs.local_invocation_index = uint(gl_LocalInvocationIndex); |
| inputs.global_invocation_id = gl_GlobalInvocationID; |
| inputs.workgroup_id = gl_WorkGroupID; |
| inputs.num_workgroups = uvec3(); |
| tint_symbol(inputs); |
| } |
| |
| |
| Error parsing GLSL shader: |
| ERROR: 0:35: 'constructor' : not enough data provided for construction |
| ERROR: 0:35: 'assign' : cannot convert from ' const float' to ' global highp 3-component vector of uint' |
| ERROR: 0:35: '' : compilation terminated |
| ERROR: 3 compilation errors. No code generated. |
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